Browse Exhibits (30 total)

The World of Jane Austen

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Join us for a tour of early 19th century English society, guided by novelist Jane Austen.

The exhibit highlights five objects from each of Austen's six novels. The artifacts selected are those most important to the plot, characterization, or themes.

Austen sets her novels among the English landed gentry and focuses her narrative on their social interplays. Physical objects are rarely mentioned and even less described. Of the objects she chooses to mention, many are gifts or romantic tokens, not surprising for novels that end in marriage or engagements. Her novels also focus on the roles of women in society, and she often mentions signs of feminine accomplishment, like musical instruments, drawings, paintings, and needlework. Some of her heroines are very accomplished, others only moderately so. Other objects that enter Austen’s radar are vehicles, clothing and accessories, decorations and furniture, and books, but rarely does Austen dwell on them in any detail.

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Symbolism in The Great Gatsby

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A collection of symbols found in The Great Gatsby by F. Scott Fitzgerald and their meaning within the text. These symbols come in all forms, from simple objects to locations.

Literary Symbolism: the use of symbols to signify ideas and qualities by giving them symbolic meanings that are different from their literal sense. Generally, it is an object representing another to give it an entirely different meaning that is much deeper and more significant.

Common Theme of Symbols in The Great Gatsby: Most of the symbolism within The Great Gatsby represents one of two things. The first is the facade or exterior life that Gatsby puts on as well as the facade that all of the wealthy put on. They are never what they seem, always trying to be something more. They are fake. Some can see through this facade, others cannot. A second common theme is deterioration. This is the deterioration of both life and the world in the pursuit of wealth. This deterioration is not just of the poor by the power hungry upper class.Gatsby in many ways is causing himself to deteriorate, and this eventually leads to his death.

Although symbolism is most often held by objects, it can be found in many other elements within The Great Gatsby as well. Symbolism can be found in settings and locations, as well as characters contained within the novel. There is page for each of these, so far including Objects, Locations, and People. 

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Detective Fiction

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Detective Fiction is a narrative genre, or classification of stories with similar attributes, that involves crime and mystery. A private investigator generally struggles to find the culprit behind a crime. Often, the crime in question is a murder or other major felonious act.

 

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The Bluest Eye

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This exhibit houses symbols from Toni Morrison's The Bluest Eye. This exhibit's goal is to use physcial objects to explain their existence as symbols of beauty standards, race, and innocence. By examining symbolism through the lens of a classic text, readers and viewers gain a greater insight into literary elements as well as an in-depth examination of a popular work. 

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Setting in Gatsby

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The Great Gatsby written by F. Scott Fitzgerald takes place primarily in New York. Exclusively in the Long Island, Manhattan are. Nick Carraway is from Minnesota but moves to New York to seek what the City is famously known for, money and the nightlife. All the main places in this exhibit played a significant role in the events that would transpire throughout the novel. They also represent what the City is like today, just not as modernized as it is today. 

Video Game Footage Archive

                Welcome to the Video Game Footage Archive, a collection of media devoted to the preservation and use of recorded gameplay from various games and genres in the video game medium. The items in this gallery are available to anyone for use in video production whether it is to present a thesis of some kind, a subjective view, a call back reference, or just for a fun project. Current items in the gallery come from various consoles but currently have an unintentional focus on the permutations of the shooter genre with only one exception thus far, that being a Kart racer. This is not to say that the focus of the gallery is for this particular genre, it is just what is currently available for use and will be updated to include broader genre in the future. Most footage is also from Nintendo based consoles, specifically the entries; Metroid Prime, Mega Man, and Mega Man X. Two out of the six entries are from the Xbox 360; Halo 3: ODST and Transformers War for Cybertron. Finally, the Kart racer is a Playstation exclusive, specifically with footage from the PS3 port, of CTR: Crash Team Racing.

Character of The Great Gatsby

My literary element was the characters of The Great Gatsby. I will be giving a short brief description of each person and a picture that describes them personality wise or has to do with something about them in the book. 

Kuroko no Basket

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Teikou Junior High School's basketball team is crowned champion three years in a row thanks to five outstanding players who, with their breathtaking and unique skills, leave opponents in despair and fans in admiration. However, after graduating, these teammates, known as "The Generation of Miracles," go their separate ways and now consider each other as rivals.

At Seirin High School, two newly recruited freshmen prove that they are not ordinary basketball players: Taiga Kagami, a promising player returning from the US, and Tetsuya Kuroko, a seemingly ordinary student whose lack of presence allows him to move around unnoticed. Although Kuroko is neither athletic nor able to score any points, he was a member of Teikou's basketball team, where he played as the "Phantom Sixth Man," who easily passed the ball and assisted his teammates.

Kuroko no Basket follows the journey of Seirin's players as they attempt to become the best Japanese high school team by winning the Interhigh Championship. To reach their goal, they have to cross pathways with several powerful teams, some of which have one of the five players with godlike abilities, whom Kuroko and Taiga make a pact to defeat.

-From Myanimelist.com

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Literary Artifacts in Frankenstein

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These artrifacts represent our class's understanding of different literary elements of Mary Shelly's Frankenstein

Symbolism in Dark Souls

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FromSoftware is a company known for making games that are mechanically challenging, aesthetically pleasing, and narratively confusing. The storytelling in their games is rarely straightforward, and information about the narrative or themes is almost never given directly. In spite of this indirect method of storytelling, when one looks closer at FromSoftware’s breakout title Dark Souls, it becomes clear how thematically rich the game is. Many of Dark Souls’ themes are solely communicated by gameplay elements. This method of communicating themes takes full advantage of the interactive medium and allows a player to discover the meaning in the story themselves. Combine this with the fact that multiple elements and items in Dark Souls contribute to these broader ideas, and the first and perhaps even subsequent playthrough of Dark Souls can be a very introspective experience. These pages examine just some of the themes presented in Dark Souls through the items a player can find in the world of Lordran. 

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