1
10
13
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546e86e1dbbf01078bd307683f09eac1
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Anor Londo
Subject
The topic of the resource
An important location in <em>Dark Souls</em>.
Description
An account of the resource
Anor Londo is the name for an explorable area in Dark Souls largely comprised of the city of the same name. Though the area is named after the city, the player can only reach a few major locations in the city. There is an elevated area branching off towards the main city and the Duke's Archives, and from there, the player can make their way to a large chapel. This building houses the painting leading to the Painted World. This Chapel allows access to a movable tower that allows the player to reach every accessible area in Anor Londo, including the tomb and cathedral. The cathedral is the largest, most complex, and most important area in Anor Londo. This cathedral is where the Lordvessel is obtained, which is crucial to the progression of <em>Dark Souls</em>. <br /><br />The grandeur of Anor Londo is highlighted by the low hanging sun shining on the polished, almost pristine stone of the city. In contrast to the worn and decrepit locations visited previously, Anor Londo is designed to inspire awe in the player. Its large scale given by both the size of the playable space and the city seen beyond makes the area seem larger than life. This is further emphasized by the large statues seen around the area. Warriors, princesses, and kings are immortalized in statues several times the player's size. Even the enemies the player first encounters in Anor Londo are huge and clad in armor as polished as the city around them. With a city of such size and riches, one would expect it to be bustling with people.<br /><br />The reality is, there are only two friendly characters in the whole of the city. Aside from the small groups of enemies dotted around the area, there are no signs of life in the huge buildings or in the smaller ones seen below. There is a sense of isolation when wandering the empty area of arrival and exploring the quiet halls of the cathedral. This is clearly meant to be a place of high honor and virtue, but now it is just another area filled with monsters and forgotten treasures. The state of the city becomes even clearer when one recognizes the figures the statues depict. Lord Gwyn and his children are displayed prominently in the chapel and cathedral, implying that Anor Londo is where the royalty of Lordran made their home. In spite of this, the king is nowhere to be found, and the esteemed daughter of Gwyn that provides the player with the Lordvessel is just an illusion. Anor Londo is perhaps the place where the degradation of Lordran and the inevitability of decay is most apparent. Even the great city housing kings and their knights will one day be abandoned and fall to ruin.
Creator
An entity primarily responsible for making the resource
Hidetaki Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
city
fantasy
location
Video Game
-
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3e7fa0dbf8fa30056b6535ee721641f6
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Peculiar Doll
Subject
The topic of the resource
A hidden item in <em>Dark Souls</em>.
Description
An account of the resource
A worn, featureless doll found tucked away in the Undead Asylum. The body and limbs are thin and angular, and the sickly green coloration gives the impression of age and rust. The item's description implies that the doll once belonged to an "abomination" that was drawn into a "painted world." The item is not able to be directly used, but having it on the player's person allows them to enter the Painted World. The Painted World is, as the doll's item description says, "cold and lonely." The only entity within it that isn't immediately hostile is a woman named Crossbreed Priscilla, the child of a human and a dragon. This information, combined with the fact that she lives in the Painted World, implies that she was the owner of the Peculiar Doll. <br /><br />Aside from a likely owner, little is known about this doll. It is not known how it acquired its world-traversing powers, it is not known how it made it out of the Painted World, and it is not known how it got into the fortified and isolated Undead Asylum. The Peculiar Doll almost serves as a microcosm of <em>Dark Souls</em>' style of story telling. Vague pieces of information are given through a discovery the player makes on their own, and the player is left to fill in the blanks.
Creator
An entity primarily responsible for making the resource
Hidetaki Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
doll
fantasy
Magic
Video Game
-
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de39e5879c9d3033f610894c4bf6a86b
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Abyss Greatsword
Subject
The topic of the resource
A greatsword that once belonged to Knight Artorias.
Description
An account of the resource
A grey greatsword tainted with blue and black splotches - presumably corruption from the Abyss. It can be seen wielded by Knight Artorias the Abysswalker in his boss fight. If Artorias is defeated, the player obtains his soul, which can then be used to craft the Abyss Greatsword. When the player wields the Abyss Greatsword, its strength increases as the player's Humanity statistic increases. <br /><br />Artorias, the original owner of this greatsword, was once a great knight that served the ruler of the land, Lord Gwyn. However, when a threat known as the Abyss began to encroach, Artorias went into it in an attempt to stop it. When the player encounters Artorias, he cannot be pacified or reasoned with. The once great knight lost his sanity trying to stop the Abyss. This is analogous to <em>Dark Souls</em>' concept of going hallow. Judging by references from in-game dialogue, to go hallow is to lose one's humanity, similar to Artorias' fate. <br /><br />The connection between humanity and Artorias' fate is made literal by the gameplay mechanics of his sword. The Abyss Greatsword growing stronger as the player's Humanity increases seem to imply this would be the case for Artorias. However, it is clear that he failed in his fight against the Abyss, and he ultimately ended up a weaker shell of his former self. He lost his humanity and his drive to continue, which is what resulted in his failure and descent into madness. By maintaining their humanity, the player can maintain their strength and determination, using the Abyss Greatsword to fend off the dangers of <em>Dark Souls</em>.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Magic
sword
Video Game
weapon
-
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ac59cb59005f0623a1d1df44b9029270
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
The Lordvessel
Subject
The topic of the resource
An item critical to the progression of <em>Dark Souls'</em> story.
Description
An account of the resource
A large, bowl shaped object with engravings around its side given to the player by Gwynevere, the daughter of Lord Gwyn. After it is placed on the Firelink Altar, a large flame ignites inside it. From then on, the Lordvessel acts as a Bonfire. Obtaining the Lordvessel is necessary for progressing through <em>Dark Souls</em>, and its importance is highlighted by multiple characters. According to Frampt, an ancient creature that acts as the player's guide, acquiring this item signifies that the player is to be the successor to Lord Gwyn, the previous ruler of the land. In this way, the Lordvessel acts as a physical symbol for a metaphorical passing of the mantle of rule. With the common theme of fire and the Lordvessel's specific connection to fire, it is easy to call its acquisition a passing of the torch. <br /><br />With the idea of fire in mind, the Lordvessel's symbolic significance is highlighted. Much of <em>Dark Souls</em> revolves around lighting fires to continue forward and prolong the end of this world the player exists in. The Lordvessel being obtained halfway through the player's journey and containing one of the larger fires in the game makes this purpose apparent. It serves to give the player a sense of accomplishment after all they have gone through, as well as give them a push forward to see the journey to its end. The Lordvessel uses and builds upon the idea of fire being a symbol of hope.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Fire
Magic
Video Game
-
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4741b98cb3d133612ade382450a5f8f6
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Humanity
Subject
The topic of the resource
A usable item and resource in <em>Dark Souls</em>.
Description
An account of the resource
An item vaguely resembling the silhouette of a human with a white outline around them. In game, the item is described as a "sprite." When used, this item floats in the player's hand. The player then crushes it in their hand, greatly restoring the their health and adding to the Humanity statistic. There are many ways to obtain Humanity, but most notably, the item is often found on corpses or dropped by slain enemies. This implies that these tangible items are a representation for the abstract concept of humanity. However, the game reveals little about the nature of this item. <br /><br />The idea of one's humanity is another that is important to <em>Dark Souls'</em> themes. Purveying the whole game is the threat of "going hollow." It is often theorized that one goes hollow in this world when they have fully given up. To connect this to a theme, the player by default is considered "Hollow." However, by offering the Humanity item to a Bonfire, they can become human. This would imply that giving up and going hollow is the antithesis to humanity. This is to say that the essence of humanity as a concept is the drive to continue fighting. One only loses their humanity when they have given up. This connection is further enforced by the gameplay elements of the Humanity item. <br /><br />Upon using a Humanity, the most noticeable effect is the player being healed. By consuming Humanity, the player is able to take more damage and thus fight longer. One could consider this to be the player's hope being restored through their humanity, fending off the threat of dying and going hollow. The other effect the Humanity item has is increasing the player's Humanity statistic. This statistic, when increased with more Humanity, likewise increases other attributes of the player. Most notably, the player's resistance to particular status conditions increases. This reinforces the connection between humanity and the ability to persevere. By acquiring more Humanity, the player can push through otherwise debilitating conditions to continue their journey. One's ability to persevere is determined by their level of humanity, and vice versa.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Magic
symbols
Video Game
-
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0b56917bf4d01554591d2f4887b4cbcc
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Estus Flask
Subject
The topic of the resource
A usable item in <em>Dark Souls</em>.
Description
An account of the resource
A container filled with a glowing orange substance called Estus. The Estus Flask acts as a usable item in <em>Dark Souls</em> that is gained when a player rests at a Bonfire. When used, the player appears to drink the Estus in the Flask, restoring their health. The Estus Flask is one of the most important items in <em>Dark Souls</em>, as it is the only reliable source of healing in a game that will deal lots of damage to most players. The management of these limited flasks between Bonfires or during boss fights is one of the cores of <em>Dark Souls'</em> gameplay, and in a way, a player may get attached to these items. This would make sense considering what Estus may be. The nature of this substance is never explained, but judging by the fact that Estus is restored at Bonfires and gives an orange glow to the otherwise dull green containers, Estus is likely liquid fire. <br /><br />Given this interpretation, the Estus Flasks take on more symbolic meaning. The importance of fire to humanity and this world is exemplified by the Bonfires, but by making fire a crucial resource the player carries with them, this importance is reinforced. Fire is not just something to rest by or strive for, but something that is crucial for pushing through the struggles of <em>Dark Souls</em>. Making Estus a resource the player learns to preserve and appreciate makes fire a resource to be treated the same way. There is also the fact that Estus serves its function by directly restoring the health of the player. Fire, or perhaps its warmth, has healing properties in this world just as warmth is associated with comfort and healing in the real world.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Magic
Video Game
-
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9494fb7177174852706c3b1139826414
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Bonfire
Subject
The topic of the resource
An object and location of significant mechanical and symbolic importance in <em>Dark Souls</em>.
Description
An account of the resource
A small, lit bonfire with a rusted sword protruding from it. At the base of the fire is what appears to be ash and bones. The Bonfire acts as both a checkpoint and rest area for the player. If the player dies, they will respawn at the last bonfire they rested at. While resting at a bonfire, the player's health, spells, and Estus will be restored, and they are safe from all harm. While resting at a Bonfire, the player can take several actions that are often crucial for progressing through the game. One action of note is Kindling, which the player can do by offering Humanity to the bonfire. By doing so, the player will get more Estus when resting at the kindled Bonfire. The player, normally a Hollow, can also become human by offering Humanity to the Bonfire. A Bonfire can only be Kindled if the player is human. <br /><br />Fire is one of the most important symbols in <em>Dark Souls</em>, and much of this is expressed by the importance of the Bonfire. The Bonfire's significant mechanical importance makes it an object players will always seek out, mirroring the way humanity is naturally drawn to light and warmth. This is reinforced by the nature of the world of <em>Dark Souls</em>. The player will find the world around them to be dark and unforgiving. Death is common and punishing, so players will be further motivated to seek these places of refuge and save their progress. Also important is the fact that the player can restore their humanity at Bonfires. Many consider the making of fire to be the very beginning of human civilization, and the importance of fire to civilization is integral to the backstory and themes of <em>Dark Souls</em>. <br /><br />This explains why Bonfires are so important to the gameplay, but also highlights the tragedy of these Bonfires being almost the sole source of fire in this world. The player will occasionally find enemies wielding fire and come across areas filled with deadly lava, but aside from that, the only fire left in the world is found in these little Bonfires. This makes these places all the more valuable and comforting to the player, just as a warm fire is valuable and comforting to the mankind we know. The primary function of the Bonfire from a gameplay perspective is to provide a checkpoint for the player so they can eventually make forward progress through the game and get room to breathe. This function serves the additional narrative function of the Bonfire, which is to provide hope to the player. When the player reaches a Bonfire, they know they can get a break from the hardships of the game and continue forward without risk of losing all their progress. Even before reaching one, the player will naturally push through challenges to reach these places of refuge. Hope is fostered by the Bonfires. Just as the light of a fire will contrast darkness, this hope contrasts against the dour and unforgiving world of <em>Dark Souls</em>.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Fire
Magic
symbols
Video Game
-
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415ae545c31efac521111fcd2f58cb22
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Pip-Boy 3000
Subject
The topic of the resource
The Pip-Boy 3000 and its importance to Fallout 3 and Fallout New Vegas
Description
An account of the resource
The Pip-Boy (Personal Information Processor) was created by Robco before the great war of 2077. The Pip-Boy 3000 was the seventh model of Pip-Boy created. A Pip-Boy is given to all vault dwellers when they reach the age of 10. The Pip-Boy 3000 is a device that is worn on the wrist and can only be taken off by the user. A Pip-Boy 3000 is able to play radio broadcasts, show a person's special stats and his or her perks, play holo-tapes, show maps, read notes, manage a person's inventory, and keep track of quests. The Pip-Boy 3000 also comes with VATS (Vault-Tec Assisted Targeting System). VATS helps a person target specific body parts on an enemy and shows the probability of hitting the persons shot. A Pip-Boy is essential to survive in the waste land because it allows a person to check how healthy the person is and keeps count of how much radiation a person has acquired.
Creator
An entity primarily responsible for making the resource
RobCo
Source
A related resource from which the described resource is derived
Fallout 3
Fallout New Vegas
Publisher
An entity responsible for making the resource available
Bethesda
Bethesda Softworks
Black Isle Studio
Obsidian Entertainment
Date
A point or period of time associated with an event in the lifecycle of the resource
2277
Contributor
An entity responsible for making contributions to the resource
Marcus Metivier
Rights
Information about rights held in and over the resource
All rights reserved to Bethesda Softworks
Relation
A related resource
Fallout
Type
The nature or genre of the resource
Video Game Lore
Identifier
An unambiguous reference to the resource within a given context
Pip-Boy
Coverage
The spatial or temporal topic of the resource, the spatial applicability of the resource, or the jurisdiction under which the resource is relevant
This entry covers some of the history and applications of the Pip-Boy 3000 in the Fallout series
Fallout
Video Game
-
Website
A resource comprising of a web page or web pages and all related assets ( such as images, sound and video files, etc. ).
Local URL
The URL of the local directory containing all assets of the website.
https://www.youtube.com/playlist?list=PL-pfz3wWZTPvpyk4MZrseJ0BMBtZgscj9
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Metroid Prime
Subject
The topic of the resource
Wii Videogame Footage
Description
An account of the resource
Video Archive playlist from Metroid Prime Trilogy of Metroid Prime on Wii. Showcasing exploratory first person shooter level design and puzzle solving mixed in with traditional “metroidvania” based traditions in enemy design and upgrades. This game is also an example of updating an older control scheme base to modern motion control concepts.
Creator
An entity primarily responsible for making the resource
Nintendo, Retro Studios
Source
A related resource from which the described resource is derived
https://www.youtube.com/playlist?list=PL-pfz3wWZTPvpyk4MZrseJ0BMBtZgscj9
Publisher
An entity responsible for making the resource available
Nintendo, Retro Studios
Contributor
An entity responsible for making contributions to the resource
Dacotah Taylor
Relation
A related resource
http://www.nintendo.com/games/detail/NI0L4GZFgly0lMBWZGpD30Si5pLEmEHd
Format
The file format, physical medium, or dimensions of the resource
MP4
Language
A language of the resource
English
Type
The nature or genre of the resource
Video Playlist
1
Aran
First Person
Footage
Gamecube
Mascot
Metroid
Metroidvania
Nintendo
One
Platformer
Prime
Puzzle
Retro Studios
Samus
sci-fi
Shooter
Trilogy
Video Game
Wii
Wii U
YouTube
-
Website
A resource comprising of a web page or web pages and all related assets ( such as images, sound and video files, etc. ).
Local URL
The URL of the local directory containing all assets of the website.
https://www.youtube.com/playlist?list=PL-pfz3wWZTPt9J7sL2aHg5JmmtkFVlNrt
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Halo 3: ODST
Subject
The topic of the resource
Xbox 360 Videogame Footage
Description
An account of the resource
Video Archive playlist from Halo 3: ODST on Xbox 360. Showcasing standard first person military shooter concepts and practices while incorporating exploratory investigative level design mixed in with standard design elements.
Creator
An entity primarily responsible for making the resource
Bungie, 343 Industries, Microsoft
Source
A related resource from which the described resource is derived
https://www.youtube.com/playlist?list=PL-pfz3wWZTPt9J7sL2aHg5JmmtkFVlNrt
Publisher
An entity responsible for making the resource available
Bungie, 343 Industries, Microsoft
Contributor
An entity responsible for making contributions to the resource
Dacotah Taylor
Relation
A related resource
http://halo.bungie.net/projects/odst/
Format
The file format, physical medium, or dimensions of the resource
MP4
Language
A language of the resource
English
Type
The nature or genre of the resource
Video PLaylist
3
343 Industries
360
Bungie
First Person
Footage
Futuristic
Halo
Microsoft
Noir
ODST
Orbital Drop Shock Troopers
Shooter
Three
Video Game
Xbox
YouTube