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Omeka Image File
The metadata element set that was included in the `files_images` table in previous versions of Omeka. These elements are common to all image files.
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Alanna of Trebond and Olau's Sword Lightning
Description
An account of the resource
Lightning is doubled edged like a broadsword, but is said to be much lighter. The hilt is studded with gems and topped with a crystal. Said to be a relic of the Old Ones, Lightning also has mysterious magical properties. These magical properties are first shown when the sword saves Alanna from death.
Source
A related resource from which the described resource is derived
Alanna: The First Adventure (First Appearance)
Tamora Pierce
Contributor
An entity responsible for making contributions to the resource
Alysia Derry-Chavez
Relation
A related resource
Image Source URL: http://static.tvtropes.org/pmwiki/pub/images/518W7A1ZWDL.jpg
Type
The nature or genre of the resource
Novel
Children's Literature
fantasy
Female Protagonist
Magic
Magical Weaponry
Tamora Pierce
The Song of the Lioness
weaponry
-
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Omeka Image File
The metadata element set that was included in the `files_images` table in previous versions of Omeka. These elements are common to all image files.
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Lirael's Sword Nehima
Description
An account of the resource
A blade infused with Charter marks, Nehima was created by the Wallmakers and bears the inscription "The Clayr saw me, the Wallmakers made me, my enemies Remember me". The Charter marks also give the blade power against the dead.
Source
A related resource from which the described resource is derived
Lirael (First Appearance)
Garth Nix
Contributor
An entity responsible for making contributions to the resource
Alysia Derry-Chavez
Relation
A related resource
Image Source URL: http://ecx.images-amazon.com/images/I/512TFDP5T9L.jpg
Type
The nature or genre of the resource
Novel
Abhorsen
Abhorsen Trilogy
Children's Literature
fantasy
Female Protagonist
Garth Nix
Magic
magical weapon
weaponry
-
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Omeka Image File
The metadata element set that was included in the `files_images` table in previous versions of Omeka. These elements are common to all image files.
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Sword of Gryffindor
Description
An account of the resource
The Swrod of Gryffindor, a goblin-made sword owned by the famous wizard Godric Gryffindor, is said to be made of from pure silver and decorated with rubies. It also has Godric Gryffindor's name engraved beneath the hilt. This sword will reveal itself to any worthy Gryffindor student in their time of need.
Source
A related resource from which the described resource is derived
Harry Potter and the Chamber of Secrets (First Appearance)
J.K. Rowling
Contributor
An entity responsible for making contributions to the resource
Alysia Derry-Chavez
Relation
A related resource
Image Source URL: http://images2.wikia.nocookie.net/__cb20091224113857/harrypotter/images/1/15/Gryffindor-swordG.jpg
Type
The nature or genre of the resource
Novel
Children's Literature
fantasy
Harry Potter and the Chamber of Secrets
Harry Potter Series
J.K. Rowling
Magic
weaponry
-
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Omeka Image File
The metadata element set that was included in the `files_images` table in previous versions of Omeka. These elements are common to all image files.
Bit Depth
8
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3
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480
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640
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Eragon's Sword Brisingr
Description
An account of the resource
Brisingr, meaning fire in the Ancient language, was created by Rhunön and is a hand-and-a-half (or bastard) sword. Brisingr had a leaf-shaped steel cap on the end of a dark blue scabbard and it had a lighter iridescent blue blade. There was also a large blue sapphire in the pommel of the blade. Whenever Eragon said the blade’s name the sword would burst into blue flame.
Source
A related resource from which the described resource is derived
Brisingr (First Appearance)
Christopher Paolini
Contributor
An entity responsible for making contributions to the resource
Alysia Derry-Chavez
Relation
A related resource
Image Source URL: http://fc05.deviantart.net/fs70/f/2011/024/9/4/items_of_alagaesia_by_corellastudios-d37xg3x.jpg
Type
The nature or genre of the resource
Novel
Brisingr
Christopher Paolini
Eragon
fantasy
Inheritance Cycle
Magic
magical weapon
Magical Weaponry
weaponry
young adult
-
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Omeka Image File
The metadata element set that was included in the `files_images` table in previous versions of Omeka. These elements are common to all image files.
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8
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3
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500
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500
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Drizzt's Sword Icingdeath
Description
An account of the resource
Drizzt Do’Urden found this scimitar after defeating the white wyrm, Ingeloakastimizilian. The blade is made of silver with a diamond edge. It has the ability to absorb heat and consume fire, one of the reasons for its name.
Source
A related resource from which the described resource is derived
Icewind Dale Trilogy
R.A. Salvatore
Contributor
An entity responsible for making contributions to the resource
Drew Zirbel
Relation
A related resource
Image Source URL: http://images.entertainmentearth.com//AUTOIMAGES/UC500514lg.jpg
Type
The nature or genre of the resource
Novel
dragon
drizzt
fantasy
High Fantasy
icewind dale
Magic
weapons
-
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Omeka Image File
The metadata element set that was included in the `files_images` table in previous versions of Omeka. These elements are common to all image files.
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Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Alanna of Trebond and Olau's Crystal Sword
Description
An account of the resource
Created by Duke Roger and wielded by Alanna of Trebond and Olau, the crystal sword contained magic to wild and great to be wielded by lesser mages. Gray in color, and imbedded with a symbol on the hilt, this sword infuses anyone who holds it with blood thirst and is responsible for two deaths. Alanna was able to partially tame the sword and later combined it with her broken sword, Lightning.
Source
A related resource from which the described resource is derived
First Appearance: The Woman Who Rides Like a Man
Tamora Pierce
Contributor
An entity responsible for making contributions to the resource
Alysia Derry-Chavez
Relation
A related resource
Image Source URL: http://aeliareads.files.wordpress.com/2010/06/thewomanwhorideslikeaman.jpg
Type
The nature or genre of the resource
Novel
Children's Literature
fantasy
Magical Sword
Song of the Lioness Quartet
sword
Tamora Pierce
The Woman Who Rides Like a Man
weaponry
-
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2b9b934b2eccc3d10e4986ca9057ca92
Omeka Image File
The metadata element set that was included in the `files_images` table in previous versions of Omeka. These elements are common to all image files.
Bit Depth
8
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3
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1059
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754
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Uther Doul and the Possible Sword
Subject
The topic of the resource
Magic Weapon
Creator
An entity primarily responsible for making the resource
Liam Sharp
Source
A related resource from which the described resource is derived
Deviant Art
Publisher
An entity responsible for making the resource available
http://liamsharp.deviantart.com/art/Uther-Doul-from-The-Scar-170675738
Contributor
An entity responsible for making contributions to the resource
Dillon Dwyer
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Weapons
Subject
The topic of the resource
blades, projectiles, blunt objects, fire arms, explosives, asphyxiates, other things that can kill or harm, etc.
Description
An account of the resource
Items used to cause damage or harm.
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Possible Sword
Subject
The topic of the resource
Weapon
Description
An account of the resource
The Possible Sword is a probability-altering sword artifact from the Ghosthead Empire. Holding the potential to strike in all possible directions at the same time, this ceramic blade is powered by a probability engine. The sword is owned by Uther Doul a human of High Cromlech.<br /><br /><em>"In order to use the Possible Sword, a person must master the ability to create opportunities for attacks without making any choices."</em>
Creator
An entity primarily responsible for making the resource
Ghosthead Empire
Source
A related resource from which the described resource is derived
<em>The Scar </em>by China Mieville
Date
A point or period of time associated with an event in the lifecycle of the resource
Unknown
Contributor
An entity responsible for making contributions to the resource
Dillon Dwyer
Relation
A related resource
LiamSharp. "Uther Doul from The Scar." Drawing<em>. Diviant Art. </em>Diviant Art, 2010. Web. 1 Dec. 2014.
Armada
Bas-Lag
Blade
dangerous
fantasy
Magic
Possible Sword
sword
Uther Doul
weapon
-
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9494fb7177174852706c3b1139826414
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Bonfire
Subject
The topic of the resource
An object and location of significant mechanical and symbolic importance in <em>Dark Souls</em>.
Description
An account of the resource
A small, lit bonfire with a rusted sword protruding from it. At the base of the fire is what appears to be ash and bones. The Bonfire acts as both a checkpoint and rest area for the player. If the player dies, they will respawn at the last bonfire they rested at. While resting at a bonfire, the player's health, spells, and Estus will be restored, and they are safe from all harm. While resting at a Bonfire, the player can take several actions that are often crucial for progressing through the game. One action of note is Kindling, which the player can do by offering Humanity to the bonfire. By doing so, the player will get more Estus when resting at the kindled Bonfire. The player, normally a Hollow, can also become human by offering Humanity to the Bonfire. A Bonfire can only be Kindled if the player is human. <br /><br />Fire is one of the most important symbols in <em>Dark Souls</em>, and much of this is expressed by the importance of the Bonfire. The Bonfire's significant mechanical importance makes it an object players will always seek out, mirroring the way humanity is naturally drawn to light and warmth. This is reinforced by the nature of the world of <em>Dark Souls</em>. The player will find the world around them to be dark and unforgiving. Death is common and punishing, so players will be further motivated to seek these places of refuge and save their progress. Also important is the fact that the player can restore their humanity at Bonfires. Many consider the making of fire to be the very beginning of human civilization, and the importance of fire to civilization is integral to the backstory and themes of <em>Dark Souls</em>. <br /><br />This explains why Bonfires are so important to the gameplay, but also highlights the tragedy of these Bonfires being almost the sole source of fire in this world. The player will occasionally find enemies wielding fire and come across areas filled with deadly lava, but aside from that, the only fire left in the world is found in these little Bonfires. This makes these places all the more valuable and comforting to the player, just as a warm fire is valuable and comforting to the mankind we know. The primary function of the Bonfire from a gameplay perspective is to provide a checkpoint for the player so they can eventually make forward progress through the game and get room to breathe. This function serves the additional narrative function of the Bonfire, which is to provide hope to the player. When the player reaches a Bonfire, they know they can get a break from the hardships of the game and continue forward without risk of losing all their progress. Even before reaching one, the player will naturally push through challenges to reach these places of refuge. Hope is fostered by the Bonfires. Just as the light of a fire will contrast darkness, this hope contrasts against the dour and unforgiving world of <em>Dark Souls</em>.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Fire
Magic
symbols
Video Game
-
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0b56917bf4d01554591d2f4887b4cbcc
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Estus Flask
Subject
The topic of the resource
A usable item in <em>Dark Souls</em>.
Description
An account of the resource
A container filled with a glowing orange substance called Estus. The Estus Flask acts as a usable item in <em>Dark Souls</em> that is gained when a player rests at a Bonfire. When used, the player appears to drink the Estus in the Flask, restoring their health. The Estus Flask is one of the most important items in <em>Dark Souls</em>, as it is the only reliable source of healing in a game that will deal lots of damage to most players. The management of these limited flasks between Bonfires or during boss fights is one of the cores of <em>Dark Souls'</em> gameplay, and in a way, a player may get attached to these items. This would make sense considering what Estus may be. The nature of this substance is never explained, but judging by the fact that Estus is restored at Bonfires and gives an orange glow to the otherwise dull green containers, Estus is likely liquid fire. <br /><br />Given this interpretation, the Estus Flasks take on more symbolic meaning. The importance of fire to humanity and this world is exemplified by the Bonfires, but by making fire a crucial resource the player carries with them, this importance is reinforced. Fire is not just something to rest by or strive for, but something that is crucial for pushing through the struggles of <em>Dark Souls</em>. Making Estus a resource the player learns to preserve and appreciate makes fire a resource to be treated the same way. There is also the fact that Estus serves its function by directly restoring the health of the player. Fire, or perhaps its warmth, has healing properties in this world just as warmth is associated with comfort and healing in the real world.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Magic
Video Game
-
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4741b98cb3d133612ade382450a5f8f6
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Humanity
Subject
The topic of the resource
A usable item and resource in <em>Dark Souls</em>.
Description
An account of the resource
An item vaguely resembling the silhouette of a human with a white outline around them. In game, the item is described as a "sprite." When used, this item floats in the player's hand. The player then crushes it in their hand, greatly restoring the their health and adding to the Humanity statistic. There are many ways to obtain Humanity, but most notably, the item is often found on corpses or dropped by slain enemies. This implies that these tangible items are a representation for the abstract concept of humanity. However, the game reveals little about the nature of this item. <br /><br />The idea of one's humanity is another that is important to <em>Dark Souls'</em> themes. Purveying the whole game is the threat of "going hollow." It is often theorized that one goes hollow in this world when they have fully given up. To connect this to a theme, the player by default is considered "Hollow." However, by offering the Humanity item to a Bonfire, they can become human. This would imply that giving up and going hollow is the antithesis to humanity. This is to say that the essence of humanity as a concept is the drive to continue fighting. One only loses their humanity when they have given up. This connection is further enforced by the gameplay elements of the Humanity item. <br /><br />Upon using a Humanity, the most noticeable effect is the player being healed. By consuming Humanity, the player is able to take more damage and thus fight longer. One could consider this to be the player's hope being restored through their humanity, fending off the threat of dying and going hollow. The other effect the Humanity item has is increasing the player's Humanity statistic. This statistic, when increased with more Humanity, likewise increases other attributes of the player. Most notably, the player's resistance to particular status conditions increases. This reinforces the connection between humanity and the ability to persevere. By acquiring more Humanity, the player can push through otherwise debilitating conditions to continue their journey. One's ability to persevere is determined by their level of humanity, and vice versa.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Magic
symbols
Video Game