1
10
2
-
https://d1y502jg6fpugt.cloudfront.net/9541/archive/files/5c9f24999213e112ee8438a3a6208d13.jpg?Expires=1712793600&Signature=ObM9UFkAexkFFhF5XquaKXXi-3uyFVVgj5cJVhnxnMakE2VGFKrZaTflhs1YDCsC75-ePf%7EYdtnzaKoNEvpQf0dgs1mMhSOYNmIVD3DEgaVEBEeZwqNr1HQVxNaPr17KhR1suTJqI-B23vfO%7E2kGsvELuGY9hsbbGQn%7EWV8AzXwD3iUpo8wE8nC%7EqwidBMOXG4GbHUDIcnF8ubtbU2Ziw4mLOP2e1zP9nlmBwLdkOSA6rdsmUwCz5GGEYfZa-hASREObky2LpKceriA9iUXTnbdAJwXDLP6ICE1N5%7EFFvoYm1joqmCx5F9eFO73stA-QWkl6akVGnf-u7OlhY4Q5Vg__&Key-Pair-Id=K6UGZS9ZTDSZM
4741b98cb3d133612ade382450a5f8f6
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Humanity
Subject
The topic of the resource
A usable item and resource in <em>Dark Souls</em>.
Description
An account of the resource
An item vaguely resembling the silhouette of a human with a white outline around them. In game, the item is described as a "sprite." When used, this item floats in the player's hand. The player then crushes it in their hand, greatly restoring the their health and adding to the Humanity statistic. There are many ways to obtain Humanity, but most notably, the item is often found on corpses or dropped by slain enemies. This implies that these tangible items are a representation for the abstract concept of humanity. However, the game reveals little about the nature of this item. <br /><br />The idea of one's humanity is another that is important to <em>Dark Souls'</em> themes. Purveying the whole game is the threat of "going hollow." It is often theorized that one goes hollow in this world when they have fully given up. To connect this to a theme, the player by default is considered "Hollow." However, by offering the Humanity item to a Bonfire, they can become human. This would imply that giving up and going hollow is the antithesis to humanity. This is to say that the essence of humanity as a concept is the drive to continue fighting. One only loses their humanity when they have given up. This connection is further enforced by the gameplay elements of the Humanity item. <br /><br />Upon using a Humanity, the most noticeable effect is the player being healed. By consuming Humanity, the player is able to take more damage and thus fight longer. One could consider this to be the player's hope being restored through their humanity, fending off the threat of dying and going hollow. The other effect the Humanity item has is increasing the player's Humanity statistic. This statistic, when increased with more Humanity, likewise increases other attributes of the player. Most notably, the player's resistance to particular status conditions increases. This reinforces the connection between humanity and the ability to persevere. By acquiring more Humanity, the player can push through otherwise debilitating conditions to continue their journey. One's ability to persevere is determined by their level of humanity, and vice versa.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Magic
symbols
Video Game
-
https://d1y502jg6fpugt.cloudfront.net/9541/archive/files/626bfcbe6eabb31cc6daae7e1513c7aa.jpg?Expires=1712793600&Signature=LAKo0vTNGVV4iKU6d%7EcomxL8fqZh9sWsZZUISOJ2MBfkva-m%7ERX3JvLEnBhImXw4Lt7kY14Iq%7ET%7E4bGJUOJb5%7EYxrzVscc94F%7EHChC4mXxN6g8mImMyxWOdxG0LkkcEdv6Emdffy0lytZAw98cNsUCB1y-GpDVdjElHCLPQuXaAEXpDe57gJZm74kKqjqUA6aDPJGerAXnyztBHXZXPELry7fXwXYaf5i6iUTpw2nEMjewMSi22Nuyuf2x2TebbeUrmQnsBBvJ3eEFmSC1o7hfitlKEwB10W0fC%7EJFBLQmffJqBHjBHJr5u1l0XOtE1QU0HKh44pvUPvSQe979wmDQ__&Key-Pair-Id=K6UGZS9ZTDSZM
9494fb7177174852706c3b1139826414
Dublin Core
The Dublin Core metadata element set is common to all Omeka records, including items, files, and collections. For more information see, http://dublincore.org/documents/dces/.
Title
A name given to the resource
Bonfire
Subject
The topic of the resource
An object and location of significant mechanical and symbolic importance in <em>Dark Souls</em>.
Description
An account of the resource
A small, lit bonfire with a rusted sword protruding from it. At the base of the fire is what appears to be ash and bones. The Bonfire acts as both a checkpoint and rest area for the player. If the player dies, they will respawn at the last bonfire they rested at. While resting at a bonfire, the player's health, spells, and Estus will be restored, and they are safe from all harm. While resting at a Bonfire, the player can take several actions that are often crucial for progressing through the game. One action of note is Kindling, which the player can do by offering Humanity to the bonfire. By doing so, the player will get more Estus when resting at the kindled Bonfire. The player, normally a Hollow, can also become human by offering Humanity to the Bonfire. A Bonfire can only be Kindled if the player is human. <br /><br />Fire is one of the most important symbols in <em>Dark Souls</em>, and much of this is expressed by the importance of the Bonfire. The Bonfire's significant mechanical importance makes it an object players will always seek out, mirroring the way humanity is naturally drawn to light and warmth. This is reinforced by the nature of the world of <em>Dark Souls</em>. The player will find the world around them to be dark and unforgiving. Death is common and punishing, so players will be further motivated to seek these places of refuge and save their progress. Also important is the fact that the player can restore their humanity at Bonfires. Many consider the making of fire to be the very beginning of human civilization, and the importance of fire to civilization is integral to the backstory and themes of <em>Dark Souls</em>. <br /><br />This explains why Bonfires are so important to the gameplay, but also highlights the tragedy of these Bonfires being almost the sole source of fire in this world. The player will occasionally find enemies wielding fire and come across areas filled with deadly lava, but aside from that, the only fire left in the world is found in these little Bonfires. This makes these places all the more valuable and comforting to the player, just as a warm fire is valuable and comforting to the mankind we know. The primary function of the Bonfire from a gameplay perspective is to provide a checkpoint for the player so they can eventually make forward progress through the game and get room to breathe. This function serves the additional narrative function of the Bonfire, which is to provide hope to the player. When the player reaches a Bonfire, they know they can get a break from the hardships of the game and continue forward without risk of losing all their progress. Even before reaching one, the player will naturally push through challenges to reach these places of refuge. Hope is fostered by the Bonfires. Just as the light of a fire will contrast darkness, this hope contrasts against the dour and unforgiving world of <em>Dark Souls</em>.
Creator
An entity primarily responsible for making the resource
Hidetaka Miyazaki
Source
A related resource from which the described resource is derived
Dark Souls
Publisher
An entity responsible for making the resource available
FromSoftware Inc.
Contributor
An entity responsible for making contributions to the resource
Damian Kortus
Format
The file format, physical medium, or dimensions of the resource
Video Game
Type
The nature or genre of the resource
Fantasy
fantasy
Fire
Magic
symbols
Video Game